
The whole process in video: Created as answer in Librarium forum Animated Title 0.1 The clone just have some basic info of the player.Ĭlone : Replace with the id of event that will turn into a clone.

Make a clone of the player, the clone walk randomically. Note: This is an experimental script and may not be very useful This script is compatible with Hermes Shooting System. Write “zombie” in the event note to make it a zombie. Default: 1Ĭreate zombies to follow the player and kill him when he’s a block away. Default: nullĪnimation Hit: Id of the animation when an enemy was hit. Default: Miss, do not put the extension.Īnimation Shot: Id of the animation when the player shot. Default: Damage1, do not put the extension. Default: Fire1, do not put the extension. This script is compatible with Zombie System. To make of an event an enemy you need to put a “enemy” or “zombie” in the event note field. The name of the file must be HermesShootingSystem.js to work. If there is some between you and the enemy then the shot will miss. Simple shooting system with enemy life bar. The name of the file must be SimpleTimeSystem.js to work.Īdd #day# or #night# in the map note to lock in a specify time.ĭay Duration: Time (in frames) to the time be changed. After ‘n’ times the time change of day to night and vice versa. The shadow follow the player opacity.Ī very simple time system. Replace with the name to be showed.Ĭreate a shadow for the player. NameWindow player : Show a window with the name in the player. The must be replaced with name to be showed and the same should be done with. NameWindow : Show a window with the name in the event with the id.

Set event id as -1 to se the game player as the event. Put # in the first line of a text in “show text” command, the name is the name to be showed and the id is the event id. Show a window with the name of the event that is talking with the player. Default: Jump2, do not put the extension. SE Cannot Jump: Sound when the player cannot jump. Default: Jump1, do not put the extension. The name of the file must be JumpSystem.js to work. Created for Condado Braveheart Christmas Event Jump System 0.2 Thanks to Kazzter for the spelling corrections.
